Friday, January 22, 2010
Tips for new players:
1. Sulu is in the Admiral's Office (but you can hail with him through your communicator after you make initial contact).
2. Never charge into groups of enemies. While it saves time to go in at full impulse and get the fight started it also drains power from your weapons, shields, and aux power. Full impulse until you're about 12-15 km out, restore your energy settings and avoid instant death.
3. The Emergency Power to Shields I ability will save your life. Find a Science Bridge Officer with that ability as soon as possible.
4. Badges of Exploration act as currency for the Requisition Officers. If you need new weapons, shields, consoles, ect. you can earn Badges of Exploration through exploration missions and purchase these items. Exploration missions open up around Lt. 3, talk to Lt. Grall and Sulu.
5. Pick up your drops, too many people leave the drops sitting in space. Since they can't be picked up by anyone else the materials go unused. The drops are little yellow "things". The drop might contain a new phaser array or shields.
As for beta codes I received mine through fileplanet.com, check the STO website for other locations. The open beta runs through 1/28/2010. Head start begins on 1/29/2010 for pre-orders, and the game officially launches 2/2/2010. If you pre-order you will receive a beta key.
Saturday, April 11, 2009
Sunday, April 5, 2009
Music files are small relative to our connection speeds. Ten years ago, in 1999, Napster really started taking off. The average user had a 56k modem with speeds between 2-7kB/s and a 3 MB .mp3 file took between 30 minutes and one hour to download. Today, the average user has a download speed of between 200kB/s and 1.0mB/s. Average game files (full retail games) are 2GB to 7GB and most games take between two to five hours for download. Ten years from today, average end user download speeds should be about four times faster than now (even thought similar speeds are widely available throughout the world already) and game files will seem smaller (even though they will be larger theoretically).
This is assuming server side services like OnLive fail and users still download game files from a server to install them on a system.
This argument is also ignoring the value to the publishers. Packing and shipping represent a significant cost in game production. The costs of delivering a packaged product to the consumer are much higher than the costs of uploading a file across the internet. By digitally distributing content the publisher effectively eliminates the majority of fixed production costs and reduces variable costs by almost 90%. These savings impact the bottom line (Net Income).
However part of this argument is right, there will always be game stores and physical media. Their roles will change, shifting from the central place you get your games into a more niche business, much like record (vinyl) stores of today.
Saturday, March 21, 2009
2. In the end Lee's solution to abandon technology changes nothing. It simply delays what the show wants us to view as the inevitable. Better to keep the technology and address the self destructive nature of humans.
3. More practically the fleet's abandonment of technology is only going to lead to their quick deaths. The environment, disease, hostile natives, and food shortages are just a few of the very real obstacles that the fleet's survivors are sure to face. Like early English settlers in Virginia, they are almost completely unprepared for their new environment.
4. What about the natives? The survivors are sure to bring several very deadly, hyper-evolved diseases with them. Any natives who come in contact with them are sure to contract these diseases and die. So much for spreading language and culture.
5. I find the total acceptance of Lee's idea a bit preposterous. The show tries to explain it away, but I still think a rogue element would find abandoning everything humanity has accomplished absolutely foolish.
6. Why in the hell is everyone separating? These people have fought and died for each other for the last four years(about right?) and now they just take off never to see one another again, it's absurd.
Wednesday, August 6, 2008
Friday, August 1, 2008
Friday, June 27, 2008
Since these two games are so difficult to compare because they both mark the pinnacle of their respective series. To me it comes down to narrative and characters. Metal Gear's narrative makes no sense, and the world contains characters that could NEVER exist. GTA is more grounded in an exaggerated reality that is more similar to our own. Niko and his crew are easier to relate to and provide an entertaining story that actually makes sense. Putting all other elements aside (especially graphics Jeff) GTA is the better game.